Space survival · Engine · Wood · Kickstarter 2026

A game. An engine. A hand-carved box.

Three artefacts in one folder. Made by hand, without a build step, without a server, without a cloud. The whole thing runs from a USB stick — worst case it works, best case it works anyway.

See the game See the engine
// PATH 01
The game
A 2D space survival story. A magenta rescue shuttle. A robot that's been with you since before the crash. No weapons. Sixteen chapters.
Read the story →
// PATH 02
The engine
Pure ES6 classes. No build, no bundler, no server. The engine ships with the game. Open it, read it, make your own game with it.
See the engine →
// PATH 03
The how
The technical philosophy. Why file://. Why vanilla. Why MIDI. Why hand-carved wood. The decisions, in one place, with code snippets.
Read the manifesto →
One folder. Three artefacts. No internet required. A game. An engine. A wooden box you can hold.
// AT A GLANCE

One shuttle. One voice. One galaxy to escape.

The mothership is gone. You weren't supposed to be alone. The rescue shuttle Galaxtarus answers — no cannons, no comms, no map. One AI talks to you. Something else is awake out here.

[ IMAGE — HERO SHOT ]
Magenta shuttle drifting past a large nebula. Coordinates visible faintly. Stars. The whole vibe in one frame.
Continue to the game →