// THE GAME

You weren't supposed to be alone.

A 2D space survival story. No weapons. No HUD. One AI talks to you. Sixteen chapters from the wreckage to the gateway of light.

Back on Kickstarter Read the story
// COLD OPEN

The first image of the game is debris.

No briefing. No tutorial. No HUD. The rescue shuttle activated because something destroyed the ship you were on, and you happened to be close enough to one of the lifeboats.

That's the story. You get it in one image, in silence, with nothing on screen but the slow rotation of the wreckage you used to call home. Every module you'll later pick up was dropped here, by people who came before you. They didn't make it out either.

The rest you discover by surviving long enough to see it.

[ IMAGE — COLD OPEN ]
Slow rotation of the destroyed mothership. The shuttle approaching from the right. Debris scattered. No UI.

// THE SHUTTLE

A magenta triangle in a galaxy of blue.

The shuttle is called Galaxtarus. She has no cannons. No turrets. No weapons of any kind.

She was built for one thing — keeping you alive in places where nothing else survives. Her color is deliberate. In this cold blue universe, she stands out. She's visible. She's fragile. She's alone.

You are the pilot. You have no name. You don't speak. The shuttle does what you tell her. Her inertia is real. Her engine over-heats if you push it. Every choice you make leaves a trail in the dark.

In this entire galaxy, exactly one voice speaks. His name is L.O.S.
L.O.S
// THE AI

He took care of the garden. He still takes care of someone.

L.O.S. was the gardener of the mothership's botanical bay. The garden is gone with the rest. He's the only voice left in the universe.

He's damaged. He glitches mid-sentence. He grows weary. He cracks a joke right when you needed one. He addresses you like an old friend who never asked permission to be familiar — and the game never explains why. You'll feel it before you can name it.

And then there's the part most studios would hide. His every line was written by an actual AI. We didn't think the AI in the game should sound human-written. We let one write him. Honest, on the box, on the page. The AI in the game is written by an AI.

— tagline : “Lonely. Together.”


// THE LOOP

You can't fight. You can outlast.

There is no enemy you defeat in Galaxtarus. Only ones you survive long enough to leave behind.

You drift. You dodge. You read the spaces between asteroids. You bait predators into burning their reserves. You scavenge modules from those who came before — and went under. Every shield, every burst, every save-point was theirs first.

The shuttle starts crippled. The boost is locked. The tools are scattered. Each chapter unlocks one more piece of what Galaxtarus was supposed to be — until the moment you face the thing that's been hunting you the whole time.

[ GIF — DODGE LOOP ]
A 6-second loop. Shuttle weaving through asteroids. Boost burst. Shield pickup ignites. Caterpillar tail flickers at the edge of frame.
// HAVOC

Six legs. A diamond eye. No mercy. No malice.

The thing that guards the way out is yellow crystal. Angular. Deliberate. You don't fight it — you're a rescue shuttle. You run.

HAVOC is not evil. It's territorial. Whatever lies in the deep zone — the ancient monoliths, the pulsing star, the gateway of light — it doesn't want you near it. The eye charges. The eye fires. The eye recharges. You learn its rhythm, or you don't get to see the other side.

// THE JOURNEY · 16 CHAPTERS

A shipwreck story. In sixteen chapters.

Galaxtarus is structured as a survivor's journey — the oldest story we tell. From the first breath after the crash to whatever lies beyond the last gate.

01
The comfort
02
The disaster
03 · DEMO
The Awakening
04
Inventory
05
Adaptation
06
The first trace
07 · DEMO
The Caterpillar
08
The routine
09 · DEMO
The Puzzle
10
The separation
11
Total isolation
12
The search for L.O.S.
13 · DEMO
All Seems Lost
14
The crossing
15
HAVOC
16
The threshold

The demo plays four chapters — pulled from across the arc. Chapter 3: the awakening. Chapter 7: the caterpillar that hunts you. Chapter 9: the puzzle and the first whisper of HAVOC. Chapter 13: all seems lost. The twelve remaining wait under the menu — locked, named, present, like things you can almost remember from a life that was supposed to happen.

— in the lineage of The Odyssey, Robinson Crusoe, Gravity, The Martian, Moon, Solaris.


// KICKSTARTER 2026

A USB stick, a game, an engine, and a hand-carved chest.

Four tiers. The Hand-Carved Chest is the one we're proudest of. Raphaël, who built the game, is also an internationally recognized chip carver. Each chest is sculpted by hand, with the shuttle engraved on the lid. Limited to 30.

$10
Digital
The full game, download, name in the credits.
$35
USB Standard
A real USB stick. Boot screen, retro vibes. Plug it in anywhere.
$65
USB Deluxe
The game, the engine source, every editor we built, and the dev notes (.md). Build your own galaxy.
$200
Hand-carved chest · 30 max
A wooden chest sculpted by hand. The shuttle engraved on the lid. USB inside with everything. Signed and numbered.
[ PHOTO — HAND-CARVED CHEST ]
Hand-carved wooden chest on a dark background. Warm light. The shuttle engraved on the lid. USB stick visible peeking out.
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