The first image of the game is debris.
No briefing. No tutorial. No HUD. The rescue shuttle activated because something destroyed the ship you were on, and you happened to be close enough to one of the lifeboats.
That's the story. You get it in one image, in silence, with nothing on screen but the slow rotation of the wreckage you used to call home. Every module you'll later pick up was dropped here, by people who came before you. They didn't make it out either.
The rest you discover by surviving long enough to see it.