Self-taught hobbyists who want to see a real game engine without a Computer Science degree.
Students learning programming, who can read this engine from the first line to the last and follow what's happening.
Teachers who need an example to show in class — a complete, real, shipping engine that fits in one folder.
Indie devs who want a small, sober, dependable starting point for a small game — without committing to a stack that'll be obsolete in three years.
Collectors who like the idea of holding a game engine in their hand.